Devlog #1


... Well, actually that's not completely true. As the main programmer of the game so far, I've branched from the original project so my updates'll be here from now on ;).

Last update included UI redesign, the detective being able to pick up items (although still buggy), and the addition of the ghost's collectibles (glowing orbs). Since then, there's been a LOT of time spent on better integration of each functionality, but regarding updates:

  • Since now it's possible to pick up items for both characters, all important items for this case have been added to the code, including name, descriptions, appearance, and some observations that each character can make about them (notes).
  • Besides the pause menu, now it's possible to check the inventory (by pressing `I`), which is conveniently divided into items and notes. It's mostly internal code, so it's shown in a very rustic way, but it should do the trick for now!
  • The lobby allows the players to choose a role instead of assigning it randomly.
  • Orb collecting logic is complete; now the game knows when all orbs are found to trigger progression.
  • Interactions' system has improved drastically: now it's possible to detect when the character's looking at certain direction so interactions are only triggered when that something is in front of them (as they normally do). That also allowed to fix the last issues with interactables' collisions (ghost can go through NPCs but they're solid to the detective, small objects can be walked on, etc).
  • The dialog files are reorganized and more complete for future updates. Dialog box now shows the character's portraits and names! (which in turn made it necessary to name both protagonists, or at least temporarily).
  • Different dialog is triggered depending on which character's playing. Very important if NPCs can't see ghosts, right?
  • Menu buttons are finally mapped! Now they can be navigated and "pressed" with the keyboard.
  • There's a few subtle changes to the menus so everything fits, looks better, and doesn't break.
  • A lot of bug fixing, so I won't bore you with that.

You can test this build by downloading the attached file. See ya!

Files

Paranormal Detective.exe 66 MB
Jul 03, 2023

Get Paranormal Detective

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